Aug 31, 2005, 05:04 AM // 05:04
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#1
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Academy Page
Join Date: Jun 2005
Guild: Elicit Killjoy [eK]
Profession: W/
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Your top 3 Ideas for the Gw Expansion!!
heres mine!
#1) SET WEAPONS/ARMOR/ITEMS!!!! I CANT TEL YOU ENOUGHT HOW MUCH FUN IT IS TO HAVE SOME OF THESE!!(uniques are also fun)
#2) Auction house/ Guild-bay ...something like this in game at a major city/guild hall.
#3) NEW CLASSES!! DRUIDS,ROGUES/ASSASSIN'S(Intruder..guild wars term:P), WitchHunters, Knight/pally, bard,Ninga,alchmest and a zealot?
its what you think so try to be creative as possible!
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Aug 31, 2005, 05:05 AM // 05:05
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#2
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Death To Society
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I think the best thing they could do, is make it that you can have more then 4 characters, then i would love new classes . witchhunters sounds nice. I really like your ideas, so ill have to stay with them
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Aug 31, 2005, 05:49 AM // 05:49
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Black Rose Sanctuary
Profession: N/Me
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Wow congrads you said everything everyone else said congrads
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Aug 31, 2005, 05:53 AM // 05:53
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#4
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Academy Page
Join Date: Jun 2005
Guild: Elicit Killjoy [eK]
Profession: W/
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Quote:
Originally Posted by asd334
Wow congrads you said everything everyone else said congrads
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I cant think for everyone =|
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Aug 31, 2005, 06:43 AM // 06:43
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#5
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Krytan Explorer
Join Date: Jul 2005
Location: Pre-Searing Ascalon
Profession: R/
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if there are new characters, definitely more char spaces !
also, a new axe...., not enough cool axes..
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Aug 31, 2005, 08:46 AM // 08:46
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#6
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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My suggestions.
Fully customizeable armor based on materials. (if I have a feather I can apply that material to my helmet to put it on it...if I have 10 feathers and red dye, I can put a plume in my helmet. Etc etc)
Two handed swords/axes (these would leech off sword/axe skills and attrib and would do more dmg eg two handed axe is 8-32 two handed sword 16-26, so you do more dmg but the downside is... :-o no shield (their attack rate would also be slowed to NOT as slow as hammer, but NOT as fast as regular sword/axe)
Wielding two weapons (you may wield two weapons (axes for example) however do NOT allow uprade stacking, so if u have axe A 6-28 +21 HP and axe B 6-28 +24 HP you DONT get +45 HP, you only get to use the mods on the axe in your right hand. the bonus is u do more dmg, but dont have a shield and so take more dmg yourself.
New weapons: Ranger - two handed crossbow (faster fire rate, reduced range, reduced max dmg to 14-26) Warrior - Staff/Spear handles like a hammer, SLOW, but unlike hammer you can wield a shield, the spear would have 14-27 dmg so it's more of a defence weapon.
these are all my ideas, obviously if implemented youd have to play test them to balance them out etc.
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Aug 31, 2005, 09:08 AM // 09:08
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#7
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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hm..lots of nice sugestions...
Guild hall stuff....yeah, we all say we need sometihng else for the Halls...so training areas, tavern, practice areas or even just being able to 1-1 for training there and play Tag! for teaching team work would be usefull
RP stuff....clothes (useable by any class, gender only though), bars, the Henchmans Arms (so the poor henchies arent standing about in the cold/wind/wet/hot sun)
a place called the Gathering House. you go there if you want to group up....so if i want a group, i dont have to stand about looking thru lists of LFG, i know that what you are after, so i go there and instead say...Necro/monk with <insert skills here> for hire/free and dont have to wory about it outside....
PvP and PvE stuff.....add a script to the arenas that will take your armour off your body and stash it in your inventry if its considered too high for the arena you are in....(stop the droks armour in lower arenas)
alow PvE players to *rent* a set of the same armour that the PvP guys can have, so that if you want to compete the same way, at same level, you can *rent* this set and go play...when your done, it goes back in the box as soon as you leave arena.
(granted, you might have to not alow this renting for the same low level arenas, but meh....so long as it helps)
general....
alow the use of second class runes (minor thru to major, not superior) so that you can at least use the runes you find....so a monk/necro can boost their blood or death magic with a fwe runes, while poping most of thier points in their monk abilites ect
more staff styles....they are too same old, ether a air style, a wooden stick, well thats all i seem to find....i want some nice, shiny, WIZARD looking staffs.....dragon claws with glowing orbs in its claw, wooden ones with crystals growing outa the end..even a plain old quaterstaff looking one..a few ones with feathers, for the rangers with mage specializations...
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Aug 31, 2005, 09:56 AM // 09:56
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#8
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Banned
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If your post has more Exclamation Points than it has sentences it's probably not worth reading.
Anyway
1. New classes skills etc...
2. New PvP content (thats right PvP take that PvEers!) like another 8 player PvP area that has different goals etc.
3. A competent ignore system. Somehow an ignore system that only blocks whispers and can only hold 10 names isn't good enough for me. In addition to this I wouldn't mind a little mini bio or profile. Left side of health bar (trade is on the right).
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Aug 31, 2005, 12:06 PM // 12:06
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#9
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Lion's Arch Merchant
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Quote:
Originally Posted by MCS
If your post has more Exclamation Points than it has sentences it's probably not worth reading.
Anyway
1. New classes skills etc...
2. New PvP content (thats right PvP take that PvEers!) like another 8 player PvP area that has different goals etc.
3. A competent ignore system. Somehow an ignore system that only blocks whispers and can only hold 10 names isn't good enough for me. In addition to this I wouldn't mind a little mini bio or profile. Left side of health bar (trade is on the right).
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I agree with everything he said. PvE is essentially a preparation for PvP: You unlock basic skills and items, and then you can devote your time into getting the specific skills you need. I wish there was a game in which you had more than one objective, such as capturing multiple flag stands simultaneously, or having multiple groups together against other teams.
For PvE, I'm hoping for larger parties, though I highly doubt it would happen.
Quote:
Originally Posted by Traps
#1) SET WEAPONS/ARMOR/ITEMS!!!! I CANT TEL YOU ENOUGHT HOW MUCH FUN IT IS TO HAVE SOME OF THESE!!(uniques are also fun)
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Hey, why not add an NPC to Ascalon City named Akara that heals you when you talk to her, and in the Ring of Fire rename the Lich into Diablo. Dagnar can be Mephisto, Justicair Hablion could be Duriel, and Bonfaaz Burntfur could be Andariel. This game is not Diablo, and it doesn't need to be more like it.
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Aug 31, 2005, 12:09 PM // 12:09
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#10
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Krytan Explorer
Join Date: Aug 2005
Location: nowhere
Guild: none
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1: Hold + trade alot more gold......
2: report scams w/o going to websites(some ppl get lost on the websites and get confused lol)
3: I think they are alrdy adding this so it dont count as a 3rd :P 1v1 PVP
"The Real" 3: More professions...
ehh i need one more spot D sory for cheating lol
4: Different guildhalls
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Aug 31, 2005, 12:12 PM // 12:12
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#11
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Ascalonian Squire
Join Date: Aug 2005
Location: South Carolina
Guild: Marine Detachment One
Profession: W/Mo
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I like to see the option to change name .. be Lv20 have to be Acended and infused are min requirement and of course a hefty fee to change it ..say like 100K. A medalion to wear to signifying ur a Guild Leader.
Last edited by Maximus Deo; Aug 31, 2005 at 12:19 PM // 12:19..
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Aug 31, 2005, 12:45 PM // 12:45
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#12
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I'm almost exclusively PvE <"pve is a preparation for pvp" MY ASS>, and a graphics ho, & my wishlist will reflect that. You'll also notice I'm happy with the game and just want MORE. Anyway...
1) Dynamic lighting to effects. I'd like fireballs etc to light up the environment. Should probably be togglable as it would tax weaker systems.
2) High-res textures in towns. At present only your own character has full-res textures in town, everyone else gets downsampled textures, meaning it's hard to get a good look at what other armors really look like. Should, like dynamic lighting, probably be togglable.
3) More customization options. More settings in faces, more armors, more customization options for armor (e.g. ability to change primary AND secondary color).
4) White color.
5) Auction house. (and if ANet takes a percentage of the sales, and offers buy-back on unsold items, it'll be a gold/item sink too)
6) Pre-sear-like area (pre-sear is just so darn pretty, i want more of it).
7) Mounts & vehicles (ships, carts... cableways, air balloons, whatever... could also be interesting in PvP - battle-chariots FTW! )
8) More explorable areas. Big ones. Really, really, big. Like huge. With stuff in them.
9) War. Well, at least skirmishes. Like 32 vs 32 pvp, or large player groups against monsters (e.g. 16-32 players against a charr army).
10) Practice arena in Guild hall and in Pre Searing where you can fight with/against henches. Wouldn't give exp/faction of course, but purely for training. Could even be nonlethal like "Miles servers" in Americas Army Online, where a player who is 'killed' simply sits down and is out of the match. It'd just be to try PvP and test builds.
11) Merchant, rune trader, and perhaps more npc's in guild hall.
12) More character slots, or a dedicated pvp slot. I have four avatars which I play with different groups of people, meaning I have none left for a PvP char.
13) Pubs, with music & dancefloor & games/gambling & & quest-npc's & serving ale, in Ascalon (pre&post sear) & Lions Arch. Probably difficult to do, but would be nice for us RP'ers.
14) More combat modes to random arena. Yeah, random arena is a kind of sideshow, but it's my sideshow, and I'd like more maps. Perhaps a capture-the-flag mode too.
And finally: KUDOS to Anet for an outstanding game and the continuing outstanding support. Pay no mind to the moron whiners infesting this website, you RULE!
Last edited by Numa Pompilius; Aug 31, 2005 at 12:51 PM // 12:51..
Reason: That IS 3 ideas! 4 times! Plus 2!
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Aug 31, 2005, 01:10 PM // 13:10
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#13
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Ascalonian Squire
Join Date: Aug 2005
Guild: Chult Honor Guards
Profession: W/Mo
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Hm.. primarily I would simply like more content and more build diversity.
F.i. dual wielding weapons, one handed hammers, two handed swords and axes, more upgrades for weapons/shields/armor
* switchable skill and attibute sets. Kinda like in wow but only switchable in town. I use different skill sets depending on party and/or goal and/or enemy config and rearanging is not so much of a hassle, but would be a nice addition.
* classes would be nice but also would take a lot of ballancing
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Aug 31, 2005, 01:26 PM // 13:26
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#14
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Jungle Guide
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My responses are in bold.
Quote:
Originally Posted by Numa Pompilius
I'm almost exclusively PvE <"pve is a preparation for pvp" MY ASS>, and a graphics ho, & my wishlist will reflect that. You'll also notice I'm happy with the game and just want MORE. Anyway...
1) Dynamic lighting to effects. I'd like fireballs etc to light up the environment. Should probably be togglable as it would tax weaker systems.
Yes.
2) High-res textures in towns. At present only your own character has full-res textures in town, everyone else gets downsampled textures, meaning it's hard to get a good look at what other armors really look like. Should, like dynamic lighting, probably be togglable.
Yes. For those of us who can handle the system requirements to get the extra eyecandy.
3) More customization options. More settings in faces, more armors, more customization options for armor (e.g. ability to change primary AND secondary color).
yes, some faces are downright ugly, alot of armor looks the same outside of UW/FOW (cant remember whcih one has it) and 15k armor. More color options would be nice.
4) White color.
Not my personal preference, but yes that would be nice.
5) Auction house. (and if ANet takes a percentage of the sales, and offers buy-back on unsold items, it'll be a gold/item sink too)
Really need something like this to help cut down on trade spammers and to help those wanting to buy. MAY possibly prevent some players from gettting scammed since they are buying from a npc (no 10g "accidentally" being put in instead of 10k)
6) Pre-sear-like area (pre-sear is just so darn pretty, i want more of it).
Meh, I could live without it, but it is nice looking.
7) Mounts & vehicles (ships, carts... cableways, air balloons, whatever... could also be interesting in PvP - battle-chariots FTW! )
Personally, No.
8) More explorable areas. Big ones. Really, really, big. Like huge. With stuff in them.
YES please! But we need quests, motivations, to help get people to get out to these areas. Many people are rushing through the primary areas and they are missing out on some great landscapes and some challenging mobs. Hwoever, unless there is a particular skill/quest that can be obtained from that area, it is usually left unexplored.
9) War. Well, at least skirmishes. Like 32 vs 32 pvp, or large player groups against monsters (e.g. 16-32 players against a charr army).
Town raids and the like can be managed. HOH has two or three teams of 8 fighting each other, why not two or three teams in the same instance fighting enemy raids? Could be done.
10) Practice arena in Guild hall and in Pre Searing where you can fight with/against henches. Wouldn't give exp/faction of course, but purely for training. Could even be nonlethal like "Miles servers" in Americas Army Online, where a player who is 'killed' simply sits down and is out of the match. It'd just be to try PvP and test builds.
I would agree with this for it would allow people to test out builds and thier own skill.Might help train newer players to compete better in GvG or PVP.
11) Merchant, rune trader, and perhaps more npc's in guild hall.
Maybe.
12) More character slots, or a dedicated pvp slot. I have four avatars which I play with different groups of people, meaning I have none left for a PvP char.
Could work. I would go for that.
13) Pubs, with music & dancefloor & games/gambling & & quest-npc's & serving ale, in Ascalon (pre&post sear) & Lions Arch. Probably difficult to do, but would be nice for us RP'ers.
Im for in town events, fun stuff to do. Dont like the dance floor idea, we get enough of that all over the towns anyway . But gambling on PvP matches, pub/tavern to hang out at, random events like what happened during the beta (fireworks, gnomes, Gwen burning everyone to death, the large firewurms attacking people) would be breath of fresh air to lighten thigs up now and then.
14) More combat modes to random arena. Yeah, random arena is a kind of sideshow, but it's my sideshow, and I'd like more maps. Perhaps a capture-the-flag mode too.
I'm don't play Pvp much, but I would agree that they need more maps and variety of what happens on the map. Instead of rushing to one side or to the center like a gladiators arena, why not a more maze like area (makes team stick together or sperate to navigate; more tense since you dont know who you might run into), changing environmental effects (water on map can be poisionous, lava rises and lowers blocking off or revealing new paths, snow maps can have dwarven powder kegs that players can use to cause avalanches to open or close of paths to the teams).
And finally: KUDOS to Anet for an outstanding game and the continuing outstanding support. Pay no mind to the moron whiners infesting this website, you RULE!
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Aug 31, 2005, 01:30 PM // 13:30
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#15
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Academy Page
Join Date: Jul 2005
Guild: tjot
Profession: R/W
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Quote:
Originally Posted by MCS
If your post has more Exclamation Points than it has sentences it's probably not worth reading.
Anyway
1. New classes skills etc...
2. New PvP content (thats right PvP take that PvEers!) like another 8 player PvP area that has different goals etc.
3. A competent ignore system. Somehow an ignore system that only blocks whispers and can only hold 10 names isn't good enough for me. In addition to this I wouldn't mind a little mini bio or profile. Left side of health bar (trade is on the right).
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Agreed. How about an option that can be turned on or off to block all PM's from non-guildies and non-friends. Or is that what the (busy) status does? I havent tried it but if not maybe make another status that will block all pm's from non-friends and non-guildies. I hate being (1) in a non-guild group when we win hall.
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Aug 31, 2005, 02:22 PM // 14:22
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#16
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Desert Nomad
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Leader kick button to kick annoying people out of groups. Highlight players names who mark and scribble all over the radar screen (drawing genitals and just general annoying stuff) so they can be identified and kicked.
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Aug 31, 2005, 02:45 PM // 14:45
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#17
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Frost Gate Guardian
Join Date: May 2005
Profession: E/Me
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1) Nerf Balth Aura
2) Nerf Ether Renewal
Really sucks when 90% of the groups in tombs are smiters, very boring
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Aug 31, 2005, 03:17 PM // 15:17
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#19
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Academy Page
Join Date: Aug 2005
Guild: The Lions Guild
Profession: E/Mo
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1) 2 more character slots
2) 4 more classes
3) Gambling games in towns, dice, roulette, cards etc for money.
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Aug 31, 2005, 10:00 PM // 22:00
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#20
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Banned
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Numa he said top 3 not top 14.
Quote:
Agreed. How about an option that can be turned on or off to block all PM's from non-guildies and non-friends. Or is that what the (busy) status does? I havent tried it but if not maybe make another status that will block all pm's from non-friends and non-guildies. I hate being (1) in a non-guild group when we win hall.
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It's not the whispers I want to block. The ignore system is fine for that I ignore some people I remove them later I severly doubt they're going to keep me on their list to message me once I unignore them or something. I'm just talking about general morons that I don't want to see talk.
WTS UBER GOLD SWORD 100k!
*Blocked*
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